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Habilidades

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As Habilidades (ou skills em inglês) são habilidades específicas para cada personagem e tem o objetivo de ajudar o duelista durante a duelo. Cada habilidade de cada personagem é única, ou seja, você não pode usar a habilidade que pertence ao personagem X no personagem Y.


Como ativar uma Habilidade

Para ativar uma habilidade é muito simples, basta você ir no editor de decks, editar o deck que está em uso e clicar no botão “Habilidade Não Atribuída” logo abaixo do nome do deck e ao lado do marcador de cartas do seu deck (quantas cartas você possui em seu deck atual). Confira na imagem abaixo:

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Lembrando que você só poderá selecionar uma habilidade para utilizar. Para ativá-la, basta clicar na habilidade escolhida e logo após em OK.


Como desbloquear as Habilidades

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Todos os personagens desbloqueiam três habilidades durante o passar dos leveis, e há um padrão para todos os personagens e quais leveis as habilidades são desbloqueadas, exceto o Joey, que desbloqueia sua primeira habilidade no level 3. Vejamos:

Level Recompensa
4 [Habilidade 1]
13 [Habilidade 2]
20 [Habilidade 3]

Habilidades desbloqueadas em duelo

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Após as lutas com os duelistas lendários, você também pode desbloquear habilidades, quanto maior o seu score, maior a sua chance de abrir baús e maior ainda a chance de vir uma habilidade dentro desses baús. As habilidades desbloqueadas por drop (por duelo) também são únicas para cada personagem, você não pode desbloquear por drop uma habilidade que seja do Kaiba enquanto joga com o Mako Tsunami, por exemplo.


Habilidades de cada personagem

Yami Yugi

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[Skill] description How to get
[Power of Dark]
Begins Duel with the Field Spell “Yami” activated.
Lv4
[Draw Sense: Spell/Trap]
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card.
Lv13
[Sorcery Conduit]
Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spellcaster-Type monster.
Lv20
[Destiny Draw]
Can be used each time your Life Points decrease by 2000. In the Draw Phase, instead of doing a normal draw, draw the card of your choice.
Drop
[More skills are expected.]
Report Skill name and details by submitting comments or screenshot at the bottom of the page.
Drop

Seto Kaiba

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[Skill] description How to get
[Peak Performance]
Begins Duel with the Field Spell “Mountain” activated.
Lv4
[Beatdown!]
Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn.
Lv13
[Draw Sense: High Level]
Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random level 7 or more monster.
Lv20
[Heavy Starter]
If your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand..
Drop
[More skills are expected.]
Report Skill name and details by submitting comments or screenshot at the bottom of the page.
Drop

Joey Wheeler

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[Skill] description How to get
[LP Boost α]
Increases starting Life Points by 1000.
Lv3
[Grit]
The skill is activated randomly when your turn starts. Your Life Points does not get decreased to less than 1 until your opponent’s next turn ends.
Lv13
[Reinforcement]
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Warrior-Type monster.
Lv20
[Roll ‘n’ Boost]
Can be used each time your Life Points decrease by 2000. Show 1 monster card in your hand to the opponent and roll the die once. The Level of the monster shown becomes that of the die number untile the end of the turn.
Drop
[Last Gamble]
Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
Drop
[Luck on Your Side]
If your Life Points drop below 1000, your coin tosses always land on heads.
Drop
[More skills are expected.]
Report Skill name and details by submitting comments or screenshot at the bottom of the page.
Drop

Tea Gardner

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[Skill] description How to get
[Holy Guard]
You receive no battle damage during your turn.
Lv3
[LP Boost γ]
Increases starting Life Points by 2500, reduces hand by 2 cards.
Lv13
[Life Cost 0]
You can use the skill when your Life Points are 1000 or less. You do not have to spend Life Points to activate a card until your opponent’s next turn ends. You can only use the skill once per Duel.
Lv20
[Surprise Present]
Select 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card. This skill can only be used once per Duel.
Drop
[Duel, standby!]
Gives 1 more card in each player’s starting hand.
Drop
[More skills are expected.]
Report Skill name and details by submitting comments or screenshot at the bottom of the page.
Drop

Mai Valentine

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[Skill] description How to get
[Aroma Strategy]
You can see the card at the top of your deck even before drawing it.
Lv4
[LP Boost β]
Increases starting Life Points by 1500, reduces hand by 1 card.
Lv13
[Draw Sense: WIND]
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Wind-Attribute monster.
Lv20
[Harpies’ Last Will]
6 “Harpie” cards in your Graveyard are banished, and 1 “Harpie’s Feather Duster” card is added to your hand from outside your Deck.
Drop
[Flight of the Harpies]
Can be used each time your Life points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random “Harpie” card.
Drop
[Harpie’s Hunting Ground]
Begin Duel with the Field Spell “Harpies’ Hunting Ground” activated.
Drop
[Unconfirmed]
Report Skill name and details by submitting comments or screenshot at the bottom of the page.
Drop

Weevil Underwood

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[Skill] description How to get
[Insect Uprising]
You can use the skill when you control 3 or more Insect-type monsters. Decreases the ATK of face-up attack position monsters your opponent controls by 800. You can only use the skill once per turn.
Lv4
[Draw Sense: Low Level]
Can be used each time your Life Points decrease by 1800. In the Draw Phase, istead of doing a normal draw, draw a level 1-4 monster card.
Lv13
[Parasite Infestation]
Can be used after the starting hand is distributed. Shuffle random number of Parasite Paracide into your opponent’s deck.
Lv20
[Buzz On]
Can be used each time your Life Points derease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Insect-Type monster.
Drop
[Moth to the Flame]
Turn counts are double-speed for any “Petit Moth” with “Cocoon of Evolution” equipped on your side of the field.
Drop
[More skills are expected.]
Report Skill name and details by submitting comments or screenshot at the bottom of the page.
Drop

Rex Raptor

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[Skill] description How to get
[Dinosaur Kingdom]
Begin duel with the field spell “Jurassic World” activated.
Lv4
[Draw Sense: High Level]
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random level 5 or more monster
Lv13
[Dino Destruction]
Can be used if a Level 6 Dinosaur-Type monster is on your field. If that monster attacks a monster in a Defense Positin this turn, the opponent takes battle damage equal to the amount that ATK exceeds DEF. This skill can only be used once per turn.
Lv20
[Titan Showdown]
Whichever player has doulbe or more LP than the other takes double battle damage.
Drop
[Dinos Find a Way]
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Dinosaur-Type monster.
Drop
[Dino Rampage]
Can be used each time your Life Points decrease by 1800, and you have a Dinosaur-Type normal monster on your field. That monster can attack twice during the Battle Phase, this turn. This skill can only be used once per turn.
Drop
[More skills are expected.]
Report Skill name and details by submitting comments or screenshot at the bottom of the page.
Drop

Mako Tsunami

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[Skill] description How to get
[Mythic Depths]
Begins Duel with the Field Spell “Umi” activated.
Lv4
[Draw Sense: WATER]
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Water-Attribute monster.
Lv13
[Balance]
Your starting hand will reflect the card balance of your deck.
Lv20
[Menace from the Deep]
Can be used if “Umi” is on the field, and you have a Water-attribute normal monster on your field. That monster can attack your opponent directly. this turn. At the end of the Battle Phase, that monster is sent to the Graveyard. This skill can only be used once per turn.
Drop
[More skills are expected.]
Report Skill name and details by submitting comments or screenshot at the bottom of the page.
Drop

Bandit Keith

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[Skill] description How to get
[Switcheroo]
Return 1 card in your hand to your Deck and draw another. The skill can only be used once per turn and twice per Duel.
Lv4
[Sleight of Hand]
Can be used each time your Life Points decrease by 1500. Add 1 7 Completed card, hidden in your wristband, to your hand. This skill can only be used once per turn and twice per Duel.
Lv13
[Restart]
Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again.
Lv20
[Baggy Sleeves]
If one of yoour monsters of Level 5 or higher is destroyed in battle, in your next Draw Phase a normal draw gives you 2 cards.
Drop
[Cheater’s Coin]
If your Life Points are at least 1000 more than opponent’s, and if you have at least 5 cards in your hand, your coin tosses always land on heads.
Drop
[Bandit]
Can be used if your Life Points are at 1500 or below. Select and take control of 1 card Set in your opponent’s Spell & Trap Zone. This skill can only be used once per Duel
Drop
[More skills are expected.]
Report Skill name and details by submitting comments or screenshot at the bottom of the page.
Drop

Odion

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[Skill] description How to get
[Chain Reaction]
Can be used each time you activate a Trap card. Decreases your opponent’s Life Points by 200.
Lv4
[Draw Sense: Spell/Trap]
Can be used each time your Life Points decrease by 1800. In the Draw Phase, istead of doing a normal draw, draw a random Spell/Trap card.
Lv13
[Endless Trap Inferno]
Can be used each time your 3 trap cards are sent to the graveyard. A random trap card in your graveyard is shuffled into your deck.
Lv20
[Bluff Trap]
Can be used each time your Life Points decrease by 1200. “Statue of the Wicked” is set in your Spell & Trap Zone.
Drop
[More skills are expected.]
Report Skill name and details by submitting comments or screenshot at the bottom of the page.
Drop

Ishizu Ishtar

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[Skill] description How to get
[Draw Pass]
In the Draw Phase, instead of doing a normal draw, restores Life Points by 300. The skill can be used only three times per Duel.
Lv4
[Fairy’s Smile]
If you normal draw a Fairy-Type monster card during the Draw Phase, the card is shown to the opponent and you recover 500 Life Points.
Lv13
[Precognition]
Can be used when your opponent’s Life Poitns are more than twice your Life Points. You can see cards at the top of decks of both players.
Lv20
[Gravekeeper’s lot]
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random “Gravekeeper’s” card.
Drop
[No Mortal Can Resist]
Can be used when your Life points are at least 1000 less than the opponent’s. All monsters in the opponent’s Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn.
Drop
[Sealed Tombs]
Until the end of the opponent’s next turn, neither you nor the opponent can Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Drop
[More skills are expected.]
Report Skill name and details by submitting comments or screenshot at the bottom of the page.
Drop

Pegasus

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[Skill] description How to get
[LP Boost α]
Increaseases starting Life Points by 1000.
Lv4
[Mind Scan]
If your Life Points are 3000 or more, you can see the cards Set in your opponent’s field.
Lv13
[Master of Rites]
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Ritual monster or spell card.
Lv20
[It’s a Toon World]
Begin Duel with the Continuous Spell “Toon World” activated.
Drop
[Creator]
Can be used if your Life Points drop below 2000. In the Draw Phase, instead of doing a normal draw, a powerful card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel.
Drop
[Extra, Extra]
Can be used if your Life Points decrease by 2000. In the Draw Phase, a card you draw is duplicated.
Drop
[More skills are expected.]
Report Skill name and details by submitting comments or screenshot at the bottom of the page.
Drop

Cartas adicionais de cada habilidade

Algumas habilidades de alguns personagens são por ativação ou invocação de alguma carta em especial, na qual você não precisa ter no seu deck muito menos tê-la entre todas as suas cartas, elas são adicionadas especialmente. A lista dessas cartas adicionais são:

List of “Powerful cards”
Magical Arm ShieldMagical Arm Shield
Breaker the Magical WarriorBreaker the Magical Warrior
Defender, the Magical KnightDefender, the Magical Knight
Dunames Dark WitchDunames Dark Witch
“Harpie’s Feather Duster”

Crédito de conteúdo e imagens: YuGiOh! Duel Links GameA